![]() ![]() ![]() TDE doesn't have a PlayMaker integration. If your AI needs are simple, it gets the job done. If you're considering PlayMaker for AI, TDE has a decent built-in AI system. ![]() TDE uses Unity's very capable built-in Cinemachine camera controller. If you're using TopDown Engine (TDE), you don't need Camera Controller for the same project. No idea if this is necessary or could be done easily without plugin.ĭumb question - does something like "Playmaker" and "TopDownEngine" "bite each other or are they both "necessary"? So, I'm gonna probably start with some of those:Īs far as I can judge from the images, this looks like an a lot of value for a low price? Basically I want to have as much "pre-done" as possible - some people might call that lazy, I just don't like wasting time by "inventing" something that has already been done before (probably better) hehe Therefore it makes everything so hard to judge if something is needed and/or good. Still strange to see so little about good "plugins". Yeah, I also watch the official tutorials and some other youtube stuff. ![]() Would love to hear a comparison from someone who's more experienced with it! Gaia does look cool! I've barely tried Unity's inbuilt terrain system because I just don't make the types of games that need it, but what little experience I've had has been underwhelming, so this looks like it might be a great investment if you're going to be working with that kind of stuff. I'm sure there will be more sales down the line! c: If you're just getting started with Unity you should probably just see how far the vanilla system takes you anyway. Might wanna read this discussion (this talks about Unity Pro for some reason but what I'm talking about applies to free Unity where I've used navmeshes before so I'm a bit confused about that) before making your mind up. Unsure about the A* plugin since Unity has pretty decent navmesh stuff out of the box, especially with the GitHub repo with extras. You might be interested in Rewired (doesn't seem to be on sale tho?) for input since the old Unity input system is very lacking, but the new one that's still in preview is getting pretty good so Rewired might become irrelevant soon. ![]()
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